About — David Martey Mensah
Get in the mood
I am a Product Designer and design educator with 6+ years of experience bridging the gap between complex technology and human-centered design.
I specialize in crafting high-impact UI/UX, motion graphics, and visual identities that empower users and elevate brands. My dual role as an instructor allows me to not only build digital products but also to cultivate the next generation of creative thinkers, ensuring that design remains a powerful tool for clarity, communication, and social impact.
Based in
Prampram, Ghana
Experience
6+ years
Practice
UI/UX, motion, visual identity
Teaching
ICT & multimedia instructor
How I work — three stages

[ 01 ]
UNDERSTAND
I start with the people who will use the product, not the screens. On the Prampram Technical Institute voting app, I owned the experience from research through deployment, so every screen answered a real need from the people using it.
1. Talk to users and stakeholders
2. Map needs, constraints and goals
3. Define the problem and how to measure success
[ 02 ]
DESIGN & TEST
I prototype early and let real use decide. Bible Chat looked right in Figma, but building it as a working mobile app showed what didn't hold up, so I reworked the screens around how the app actually behaves.
1. Wireframes and interactive prototypes
2. Test with users and in the real build
3. Iterate on what the evidence shows
[ 03 ]
SHIP & IMPROVE
I stay involved through launch. At Ravex Consult I test UI and user flows for SaaS products before each release, catching flow and interaction issues before users do.
1. Clear handoff and close work with developers
2. QA of key flows before release
3. Learn from launch and refine
Product Designer (UX/UI) and Design Educator with 6+ years of experience across product design, visual branding, and user-centered design for web and mobile applications. Skilled in translating user needs into intuitive interfaces through research, prototyping, and iterative design. Combines hands-on design practice with a strong foundation in design thinking (IBM Enterprise Design Thinking Practitioner) and a First Class Honors degree in Graphic Design.
Experience
April 2026 — Present
Direct creative and marketing campaigns, including campaigns for the Ravex AI Education Bootcamp. Test and validate UI and user flows for SaaS products, ensuring usability and functionality across releases. Bridge design and QA, catching flow and interaction issues before release while shaping brand-facing marketing assets.
2024 — Present
Designed and built the institution’s official website, applying UX principles to improve navigation and accessibility for students and staff. Designed and developed a custom web-based voting application, managing the full user experience from research through deployment. Teach multimedia and IT concepts, translating complex technical ideas into clear, accessible learning experiences.
Freelance Creative Designer
2020 — Present
Design intuitive user interfaces and interactive prototypes for mobile and web applications, focusing on usability and user flow. Collaborate with multidisciplinary, cross-continental teams to design and build web- and game-based products, managing design handoff and feedback loops. Produce UI assets, 3D animations, and motion graphics to support product storytelling and user onboarding.
2022 — 2023
Taught design principles and visual communication, mentoring students through iterative design and critique cycles. Built a reputation for creating an engaging, supportive learning environment.
2021 — 2022
Partnered with Marketing and QA teams to design and execute the Ayo App launch campaign, increasing brand visibility by 60%. Introduced a shared asset system that improved cross-team design accessibility and collaboration efficiency. Produced UI-adjacent motion graphics and animations to support product marketing and social engagement.
Graphic Designer, REYL HUB
2020 — 2021
Led design of branding and campaign systems, driving a 150% increase in engagement for the following application cohort. Validated design decisions through user interviews with founders and managers.
Education
Bachelor of Arts, Graphic Design (Multimedia) — First Class Honors
Certifications
Enterprise Design Thinking (Practitioner), IBM
Diploma in Educational Psychology, Alison Online Learning
Professional Diploma in Advertising and Advertising Management, Institute of Management, Technology and Finance, Portugal
Skills
UX/UI Design & Prototyping
User Research & Interviews
Design Thinking
Wireframing & Visual Design Systems
Figma
Framer
Adobe Creative Suite
Autodesk Maya
3D Design & Motion Graphics
Cross-functional Collaboration
AI Tools for Design

